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It is a fun; thought provoking board game for youth
ages 12 - adult. Making it through school is not easy. There are many issues
to deal with, such as; drugs, gangs, peer pressure just to name a few. Senior
Year ® is about
choices, consequences, and learning. We all know that learning is easier
if it's fun. That's why this game was created!
• Fun, contemporary, realistic, and thought provoking.
• Excellent way for youth to discuss what's on their minds within a safe
group setting.
• Educational and informative. Learn English, Math, History, Geography, and
current events in a whole new way!
• Drug Awareness - Chock full of state, federal, & private data
regarding use and abuse of drugs/alcohol/tobacco.
• Opens up lines of communication between parents, facilitators, and youth
in discussing topics such as gang & school violence, moral issues, and
life decisions.
Have you ever felt as if all the ideals you've tried
to instill in young people have had little or no effect? Growing up in
society today with overwhelming peer pressure, our young adults experience
a multitude of mixed feelings about drugs, alcohol, school and sexual encounters,
just to name a few. We need to prepare our youth to deal with these feelings,
and we need to do this in ways that are appealing and fun for them to make
our teaching effective. With this in mind, Cygnet Comm
has developed Senior Year®…the game, for youth ages 12-adult. The game
revolves around drug /alcohol/tobacco prevention with academic components
and a "Do the right thing, Stay in school." message. The game's
format is based upon the real challenges that all youth face when
confronting urban/rural pressures, educational challenges and life choices.
Alien Nathan came to earth for his school project to find out why some
young people drop out of school, do drugs, join gangs, and basically act
irresponsibly. Senior Year deals with the tough issues of youth while
teaching basic school curriculum and current events in a fun,
non-traditional format. Decisions, consequences, and luck all determine a
player's journey to graduation. Find out what Alien Nathan thinks of earth
and of its inhabitants.
Players take the journey from freshman to senior year. First player to
graduation wins.
This game is intended for 2-6 players ages 12-adult. A teacher, counselor,
parent, or qualified adult must/should facilitate this game. A survey of
thousands of children and professional educators throughout the United States and Canada
indicate the game is an innovative tool and helps open the lines of
communication where various issues arise. This game can be a
new and innovative way to disseminate pertinent drug/alcohol/tobacco
information.
As Seen In The Health Connection & NIMCO.INC
magazines and websites!
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